RedM Natives

DOES_BLIP_EXIST

Hash0xCD82FA174080B3B1
Runtime nameDoesBlipExist
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA6DB27D19ECBB7DA

Signature

BOOL DOES_BLIP_EXIST(Blip blip);

Parameters

NameTypeDescription
blipBlip—

Returns BOOL

Usage

Lua
local retval = DoesBlipExist(blip)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCD82FA174080B3B1, blip, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesBlipExist(blip);

// by hash
const retval = Citizen.invokeNative('0xCD82FA174080B3B1', blip, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCD82FA174080B3B1, blip);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.