RedM Natives

SET_BLIP_FLASH_TIMER

_SET_BLIP_MAP_CARD_INFO this should be the name there is no flash timer for blips blipType can be any number, but you can use blipTypes mapCardId joaat("SHOP_MOONSHINE_STILL") possibly to get the card info by this hash

Hash0x02FF4CF43B7209D1
Runtime nameSetBlipFlashTimer
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD3CD6FD297AE87CC

Signature

void SET_BLIP_FLASH_TIMER(Blip blip, int blipType, Hash blipHash);

Parameters

NameTypeDescription
blipBlip—
blipTypeint—
blipHashHash—

Returns void

Description

VORPCORE RDR3natives

_SET_BLIP_MAP_CARD_INFO this should be the name there is no flash timer for blips
blipType can be any number, but you can use blipTypes
mapCardId joaat("SHOP_MOONSHINE_STILL") possibly to get the card info by this hash

Usage

Lua
SetBlipFlashTimer(blip, blipType, blipHash)

-- always works, by hash
Citizen.InvokeNative(0x02FF4CF43B7209D1, blip, blipType, blipHash)
JavaScript and C#
JavaScript
SetBlipFlashTimer(blip, blipType, blipHash);

// by hash
Citizen.invokeNative('0x02FF4CF43B7209D1', blip, blipType, blipHash);
C#
Function.Call((Hash)0x02FF4CF43B7209D1, blip, blipType, blipHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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