RedM Natives

SET_BLIP_NAME_FROM_TEXT_FILE

Hash0x0A062D6D7C0B2C2C
Runtime nameSetBlipNameFromTextFile
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEAA0FFE120D92784

Signature

void SET_BLIP_NAME_FROM_TEXT_FILE(Blip blip, const char* textLabel);

Parameters

NameTypeDescription
blipBlip—
textLabelconst char*—

Returns void

Usage

Lua
SetBlipNameFromTextFile(blip, textLabel)

-- always works, by hash
Citizen.InvokeNative(0x0A062D6D7C0B2C2C, blip, textLabel)
JavaScript and C#
JavaScript
SetBlipNameFromTextFile(blip, textLabel);

// by hash
Citizen.invokeNative('0x0A062D6D7C0B2C2C', blip, textLabel);
C#
Function.Call((Hash)0x0A062D6D7C0B2C2C, blip, textLabel);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.