RedM Natives

START_GPS_MULTI_ROUTE

Hash0x3D3D15AF7BCAAF83
Runtime nameStartGpsMultiRoute
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3D3D15AF7BCAAF83

Signature

void START_GPS_MULTI_ROUTE(Hash colorNameHash, BOOL onFoot, BOOL inVehicle);

Parameters

NameTypeDescription
colorNameHashHash—
onFootBOOL—
inVehicleBOOL—

Returns void

Usage

Lua
StartGpsMultiRoute(colorNameHash, onFoot, inVehicle)

-- always works, by hash
Citizen.InvokeNative(0x3D3D15AF7BCAAF83, colorNameHash, onFoot, inVehicle)
JavaScript and C#
JavaScript
StartGpsMultiRoute(colorNameHash, onFoot, inVehicle);

// by hash
Citizen.invokeNative('0x3D3D15AF7BCAAF83', colorNameHash, onFoot, inVehicle);
C#
Function.Call((Hash)0x3D3D15AF7BCAAF83, colorNameHash, onFoot, inVehicle);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.