RedM Natives

_ABANDON_BLIP

Not sure what exactly this does, but it calls rage::fwuiBlip::ClearScriptIdentity() internally

Hash0xDEEDE7C41742E011
Runtime nameAbandonBlip
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ABANDON_BLIP(Blip blip);

Parameters

NameTypeDescription
blipBlip—

Returns void

Description

alloc8or RDR3 NativeDB

Not sure what exactly this does, but it calls rage::fwuiBlip::ClearScriptIdentity() internally

VORPCORE RDR3natives

It's unclear what exactly this does, but I assume it marks the blip as "no longer needed"

Usage

Lua
AbandonBlip(blip)

-- always works, by hash
Citizen.InvokeNative(0xDEEDE7C41742E011, blip)
JavaScript and C#
JavaScript
AbandonBlip(blip);

// by hash
Citizen.invokeNative('0xDEEDE7C41742E011', blip);
C#
Function.Call((Hash)0xDEEDE7C41742E011, blip);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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