_ABANDON_BLIP
Not sure what exactly this does, but it calls rage::fwuiBlip::ClearScriptIdentity() internally
Hash
0xDEEDE7C41742E011Runtime name
AbandonBlipNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ABANDON_BLIP(Blip blip);Parameters
| Name | Type | Description |
|---|---|---|
blip | Blip | — |
Returns void
Description
Not sure what exactly this does, but it calls rage::fwuiBlip::ClearScriptIdentity() internally
It's unclear what exactly this does, but I assume it marks the blip as "no longer needed"
Usage
AbandonBlip(blip)
-- always works, by hash
Citizen.InvokeNative(0xDEEDE7C41742E011, blip)JavaScript and C#
AbandonBlip(blip);
// by hash
Citizen.invokeNative('0xDEEDE7C41742E011', blip);Function.Call((Hash)0xDEEDE7C41742E011, blip);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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