RedM Natives

_BLIP_ADD_STYLE

Hash0xBD62D98799A3DAF0
Runtime nameBlipAddStyle
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _BLIP_ADD_STYLE(Blip blip, Hash styleHash);

Parameters

NameTypeDescription
blipBlip—
styleHashHash—

Returns BOOL

Usage

Lua
local retval = BlipAddStyle(blip, styleHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBD62D98799A3DAF0, blip, styleHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = BlipAddStyle(blip, styleHash);

// by hash
const retval = Citizen.invokeNative('0xBD62D98799A3DAF0', blip, styleHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xBD62D98799A3DAF0, blip, styleHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.