RedM Natives

_DOES_ENTITY_HAVE_BLIP

Hash0x9FA00E2FC134A9D0
Runtime nameDoesEntityHaveBlip
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_ENTITY_HAVE_BLIP(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = DoesEntityHaveBlip(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9FA00E2FC134A9D0, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesEntityHaveBlip(entity);

// by hash
const retval = Citizen.invokeNative('0x9FA00E2FC134A9D0', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9FA00E2FC134A9D0, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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