_IS_BLIP_ATTACHED_TO_ANY_ENTITY
Hash
0xE9F676788F8D5E1ERuntime name
IsBlipAttachedToAnyEntityNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY(Blip blip);Parameters
| Name | Type | Description |
|---|---|---|
blip | Blip | — |
Returns BOOL
Usage
local retval = IsBlipAttachedToAnyEntity(blip)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE9F676788F8D5E1E, blip, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsBlipAttachedToAnyEntity(blip);
// by hash
const retval = Citizen.invokeNative('0xE9F676788F8D5E1E', blip, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xE9F676788F8D5E1E, blip);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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