RedM Natives

_IS_BLIP_ATTACHED_TO_ANY_ENTITY

Hash0xE9F676788F8D5E1E
Runtime nameIsBlipAttachedToAnyEntity
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY(Blip blip);

Parameters

NameTypeDescription
blipBlip—

Returns BOOL

Usage

Lua
local retval = IsBlipAttachedToAnyEntity(blip)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE9F676788F8D5E1E, blip, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsBlipAttachedToAnyEntity(blip);

// by hash
const retval = Citizen.invokeNative('0xE9F676788F8D5E1E', blip, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE9F676788F8D5E1E, blip);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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