RedM Natives

_MAP_DISABLE_REGION_BLIP

Hash0x6786D7AFAC3162B3
Runtime nameMapDisableRegionBlip
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MAP_DISABLE_REGION_BLIP(Hash regionHash);

Parameters

NameTypeDescription
regionHashHash—

Returns void

Usage

Lua
MapDisableRegionBlip(regionHash)

-- always works, by hash
Citizen.InvokeNative(0x6786D7AFAC3162B3, regionHash)
JavaScript and C#
JavaScript
MapDisableRegionBlip(regionHash);

// by hash
Citizen.invokeNative('0x6786D7AFAC3162B3', regionHash);
C#
Function.Call((Hash)0x6786D7AFAC3162B3, regionHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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