RedM Natives

_MAP_DISCOVERY_SET_ENABLED

Hash0xDA98246C7A3C2189
Runtime nameMapDiscoverySetEnabled
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MAP_DISCOVERY_SET_ENABLED(Hash discoveryHash);

Parameters

NameTypeDescription
discoveryHashHash—

Returns void

Usage

Lua
MapDiscoverySetEnabled(discoveryHash)

-- always works, by hash
Citizen.InvokeNative(0xDA98246C7A3C2189, discoveryHash)
JavaScript and C#
JavaScript
MapDiscoverySetEnabled(discoveryHash);

// by hash
Citizen.invokeNative('0xDA98246C7A3C2189', discoveryHash);
C#
Function.Call((Hash)0xDA98246C7A3C2189, discoveryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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