RedM Natives

_REMOVE_PROP_FROM_MINIMAP

Hash0xE057FEA9A22EB3EE
Runtime nameRemovePropFromMinimap
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_PROP_FROM_MINIMAP(Hash minimapProp);

Parameters

NameTypeDescription
minimapPropHash—

Returns void

Description

femga rdr3_discoveries · research notes

// 0xE057FEA9A22EB3EE
void _REMOVE_MINIMAP_OBJECT(minimap_object_hash)

Usage

Lua
RemovePropFromMinimap(minimapProp)

-- always works, by hash
Citizen.InvokeNative(0xE057FEA9A22EB3EE, minimapProp)
JavaScript and C#
JavaScript
RemovePropFromMinimap(minimapProp);

// by hash
Citizen.invokeNative('0xE057FEA9A22EB3EE', minimapProp);
C#
Function.Call((Hash)0xE057FEA9A22EB3EE, minimapProp);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.