RedM Natives

_SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE

Hash0xE5A7F70B7C0F3271
Runtime nameSetMinimapFowOverrideRevealScale
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE(float scale, Hash p1);

Parameters

NameTypeDescription
scalefloat—
p1Hash—

Returns void

Usage

Lua
SetMinimapFowOverrideRevealScale(scale, p1)

-- always works, by hash
Citizen.InvokeNative(0xE5A7F70B7C0F3271, scale, p1)
JavaScript and C#
JavaScript
SetMinimapFowOverrideRevealScale(scale, p1);

// by hash
Citizen.invokeNative('0xE5A7F70B7C0F3271', scale + 0.0000001, p1);
C#
Function.Call((Hash)0xE5A7F70B7C0F3271, scale, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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