_SET_RADAR_CONFIG_TYPE
Hash
0x9C113883487FD53CRuntime name
SetRadarConfigTypeNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_RADAR_CONFIG_TYPE(Hash configHash, Hash p1);Parameters
| Name | Type | Description |
|---|---|---|
configHash | Hash | — |
p1 | Hash | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/blob/master/graphics/minimap/radar/radar_configs.lua
configHash: -1943724816, 347777538, -117986897, -789269373, -547506804, -1986542417, 2080113112
p1: usually 898171178 or 0 in R* scripts (doesn't seems to have any effect)
Usage
SetRadarConfigType(configHash, p1)
-- always works, by hash
Citizen.InvokeNative(0x9C113883487FD53C, configHash, p1)JavaScript and C#
SetRadarConfigType(configHash, p1);
// by hash
Citizen.invokeNative('0x9C113883487FD53C', configHash, p1);Function.Call((Hash)0x9C113883487FD53C, configHash, p1);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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