RedM Natives

_TRIGGER_SONAR_BLIP_ON_ENTITY

Hash0x0C7A2289A5C4D7C9
Runtime nameTriggerSonarBlipOnEntity
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TRIGGER_SONAR_BLIP_ON_ENTITY(Hash typeHash, Entity entity);

Parameters

NameTypeDescription
typeHashHash—
entityEntity—

Returns void

Usage

Lua
TriggerSonarBlipOnEntity(typeHash, entity)

-- always works, by hash
Citizen.InvokeNative(0x0C7A2289A5C4D7C9, typeHash, entity)
JavaScript and C#
JavaScript
TriggerSonarBlipOnEntity(typeHash, entity);

// by hash
Citizen.invokeNative('0x0C7A2289A5C4D7C9', typeHash, entity);
C#
Function.Call((Hash)0x0C7A2289A5C4D7C9, typeHash, entity);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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