_MINIGAME_GET_NEXT_EVENT_TYPE
Hash
0x578907F59BA01B6CRuntime name
MinigameGetNextEventTypeNamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _MINIGAME_GET_NEXT_EVENT_TYPE();Returns Any
Usage
local retval = MinigameGetNextEventType()
-- always works, by hash
local retval = Citizen.InvokeNative(0x578907F59BA01B6C, Citizen.ResultAsInteger())JavaScript and C#
const retval = MinigameGetNextEventType();
// by hash
const retval = Citizen.invokeNative('0x578907F59BA01B6C', Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x578907F59BA01B6C);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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