_MINIGAME_IS_CONNECTED_TO_SERVER
Hash
0x2A0C4736AC5AF0CERuntime name
MinigameIsConnectedToServerNamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _MINIGAME_IS_CONNECTED_TO_SERVER(Any p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
Returns Any
Usage
local retval = MinigameIsConnectedToServer(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2A0C4736AC5AF0CE, p0, Citizen.ResultAsInteger())JavaScript and C#
const retval = MinigameIsConnectedToServer(p0);
// by hash
const retval = Citizen.invokeNative('0x2A0C4736AC5AF0CE', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x2A0C4736AC5AF0CE, p0);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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