RedM Natives

_MINIGAME_IS_CONNECTED_TO_SERVER

Hash0x2A0C4736AC5AF0CE
Runtime nameMinigameIsConnectedToServer
NamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _MINIGAME_IS_CONNECTED_TO_SERVER(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = MinigameIsConnectedToServer(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2A0C4736AC5AF0CE, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = MinigameIsConnectedToServer(p0);

// by hash
const retval = Citizen.invokeNative('0x2A0C4736AC5AF0CE', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2A0C4736AC5AF0CE, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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