MISSIONDATA_GET_TEXTURE_NAME
Hash
0x57E798B56C45EE15Runtime name
MissiondataGetTextureNameNamespaceMISSIONDATA
SideClient
NameOfficial
Docs
Since build1207
Signature
Hash MISSIONDATA_GET_TEXTURE_NAME(Hash missionId);Parameters
| Name | Type | Description |
|---|---|---|
missionId | Hash | — |
Returns Hash
Usage
local retval = MissiondataGetTextureName(missionId)
-- always works, by hash
local retval = Citizen.InvokeNative(0x57E798B56C45EE15, missionId, Citizen.ResultAsInteger())JavaScript and C#
const retval = MissiondataGetTextureName(missionId);
// by hash
const retval = Citizen.invokeNative('0x57E798B56C45EE15', missionId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x57E798B56C45EE15, missionId);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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