RedM Natives

MISSIONDATA_SET_RATING_SCORES

Hash0x12F65317708749A5
Runtime nameMissiondataSetRatingScores
NamespaceMISSIONDATA
SideClient
NameOfficial
Docs
Since build1207

Signature

void MISSIONDATA_SET_RATING_SCORES(Hash missionId, int bronzeScore, int silverScore, int goldScore);

Parameters

NameTypeDescription
missionIdHash—
bronzeScoreint—
silverScoreint—
goldScoreint—

Returns void

Usage

Lua
MissiondataSetRatingScores(missionId, bronzeScore, silverScore, goldScore)

-- always works, by hash
Citizen.InvokeNative(0x12F65317708749A5, missionId, bronzeScore, silverScore, goldScore)
JavaScript and C#
JavaScript
MissiondataSetRatingScores(missionId, bronzeScore, silverScore, goldScore);

// by hash
Citizen.invokeNative('0x12F65317708749A5', missionId, bronzeScore, silverScore, goldScore);
C#
Function.Call((Hash)0x12F65317708749A5, missionId, bronzeScore, silverScore, goldScore);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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