RedM Natives

MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY

Hash0x957A830C9B4B99EA
Runtime nameMissiondataSetReplayLockedForCategory
NamespaceMISSIONDATA
SideClient
NameOfficial
Docs
Since build1232

Signature

void MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY(Hash category, BOOL locked);

Parameters

NameTypeDescription
categoryHash—
lockedBOOL—

Returns void

Usage

Lua
MissiondataSetReplayLockedForCategory(category, locked)

-- always works, by hash
Citizen.InvokeNative(0x957A830C9B4B99EA, category, locked)
JavaScript and C#
JavaScript
MissiondataSetReplayLockedForCategory(category, locked);

// by hash
Citizen.invokeNative('0x957A830C9B4B99EA', category, locked);
C#
Function.Call((Hash)0x957A830C9B4B99EA, category, locked);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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