RedM Natives

MISSIONDATA_WAS_COMPLETED

Hash0xE54DC27571D5EDC4
Runtime nameMissiondataWasCompleted
NamespaceMISSIONDATA
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL MISSIONDATA_WAS_COMPLETED(Hash missionId);

Parameters

NameTypeDescription
missionIdHash—

Returns BOOL

Description

see: missions.meta

Usage

Lua
local retval = MissiondataWasCompleted(missionId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE54DC27571D5EDC4, missionId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = MissiondataWasCompleted(missionId);

// by hash
const retval = Citizen.invokeNative('0xE54DC27571D5EDC4', missionId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE54DC27571D5EDC4, missionId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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