_MISSIONDATA_SET_MISSION_RATING
MISSION_RATING_SKIPPED, MISSION_RATING_COMPLETE, MISSION_RATING_BRONZE, MISSION_RATING_SILVER, MISSION_RATING_GOLD,
Hash
0xE824CE7D13FCB300Runtime name
MissiondataSetMissionRatingNamespaceMISSIONDATA
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _MISSIONDATA_SET_MISSION_RATING(Hash missionId, int rating);Parameters
| Name | Type | Description |
|---|---|---|
missionId | Hash | — |
rating | int | — |
Returns void
Description
MISSION_RATING_INCOMPLETE = 0,
MISSION_RATING_SKIPPED,
MISSION_RATING_COMPLETE,
MISSION_RATING_BRONZE,
MISSION_RATING_SILVER,
MISSION_RATING_GOLD,
Usage
MissiondataSetMissionRating(missionId, rating)
-- always works, by hash
Citizen.InvokeNative(0xE824CE7D13FCB300, missionId, rating)JavaScript and C#
MissiondataSetMissionRating(missionId, rating);
// by hash
Citizen.invokeNative('0xE824CE7D13FCB300', missionId, rating);Function.Call((Hash)0xE824CE7D13FCB300, missionId, rating);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.