RedM Natives

_MISSIONDATA_TIMECYCLE_BOX_SET_MODIFIER

Hash0x25855B1574BF8CD5
Runtime nameMissiondataTimecycleBoxSetModifier
NamespaceMISSIONDATA
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MISSIONDATA_TIMECYCLE_BOX_SET_MODIFIER(const char* timecycleName);

Parameters

NameTypeDescription
timecycleNameconst char*—

Returns void

Usage

Lua
MissiondataTimecycleBoxSetModifier(timecycleName)

-- always works, by hash
Citizen.InvokeNative(0x25855B1574BF8CD5, timecycleName)
JavaScript and C#
JavaScript
MissiondataTimecycleBoxSetModifier(timecycleName);

// by hash
Citizen.invokeNative('0x25855B1574BF8CD5', timecycleName);
C#
Function.Call((Hash)0x25855B1574BF8CD5, timecycleName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.