RedM Natives

_0x07AD9E43FD478527

Hash0x07AD9E43FD478527
Runtime nameN_0x07ad9e43fd478527
NamespaceMONEY
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0x07AD9E43FD478527(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns BOOL

Usage

Lua
local retval = N_0x07ad9e43fd478527(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x07AD9E43FD478527, p0, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x07ad9e43fd478527(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x07AD9E43FD478527', p0, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x07AD9E43FD478527, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x07ad9e43fd478527 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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