RedM Natives

_0xA46FD001D1BE896C

Hash0xA46FD001D1BE896C
Runtime nameN_0xa46fd001d1be896c
NamespaceMONEY
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

const char* _0xA46FD001D1BE896C();

Returns const char*

Usage

Lua
local retval = N_0xa46fd001d1be896c()

-- always works, by hash
local retval = Citizen.InvokeNative(0xA46FD001D1BE896C, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = N_0xa46fd001d1be896c();

// by hash
const retval = Citizen.invokeNative('0xA46FD001D1BE896C', Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0xA46FD001D1BE896C);
  • This native has no known name, so the runtime exposes it only as N_0xa46fd001d1be896c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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