RedM Natives

_MONEY_GET_CASH_BALANCE

Hash0x0C02DABFA3B98176
Runtime nameMoneyGetCashBalance
NamespaceMONEY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _MONEY_GET_CASH_BALANCE();

Returns int

Usage

Lua
local retval = MoneyGetCashBalance()

-- always works, by hash
local retval = Citizen.InvokeNative(0x0C02DABFA3B98176, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = MoneyGetCashBalance();

// by hash
const retval = Citizen.invokeNative('0x0C02DABFA3B98176', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x0C02DABFA3B98176);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.