RedM Natives

_MONEY_INCREMENT_CASH_BALANCE

Hash0xBC3422DC91667621
Runtime nameMoneyIncrementCashBalance
NamespaceMONEY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _MONEY_INCREMENT_CASH_BALANCE(int amount, Hash addReason);

Parameters

NameTypeDescription
amountint—
addReasonHash—

Returns BOOL

Usage

Lua
local retval = MoneyIncrementCashBalance(amount, addReason)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBC3422DC91667621, amount, addReason, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = MoneyIncrementCashBalance(amount, addReason);

// by hash
const retval = Citizen.invokeNative('0xBC3422DC91667621', amount, addReason, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xBC3422DC91667621, amount, addReason);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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