_0xA3B8D31C13CB4239
Hash
0xA3B8D31C13CB4239Runtime name
N_0xa3b8d31c13cb4239NamespaceNETSHOPPING
SideClient
NameHash only
Docs
Since build1311
Signature
BOOL _0xA3B8D31C13CB4239(int p0, Hash p1, Any* p2, int p3, Any* p4, int p5);Parameters
| Name | Type | Description |
|---|---|---|
p0 | int | — |
p1 | Hash | — |
p2 | Any* | — |
p3 | int | — |
p4 | Any* | — |
p5 | int | — |
Returns BOOL
Usage
local retval, p2, p4 = N_0xa3b8d31c13cb4239(p0, p1, p3, p5)
-- always works, by hash
local retval, p2, p4 = Citizen.InvokeNative(0xA3B8D31C13CB4239, p0, p1, Citizen.PointerValueInt(), p3, Citizen.PointerValueInt(), p5, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p2, p4] = N_0xa3b8d31c13cb4239(p0, p1, p3, p5);
// by hash
const [retval, p2, p4] = Citizen.invokeNative('0xA3B8D31C13CB4239', p0, p1, Citizen.pointerValueInt(), p3, Citizen.pointerValueInt(), p5, Citizen.returnResultAnyway());var p2 = new OutputArgument();
var p4 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xA3B8D31C13CB4239, p0, p1, p2, p3, p4, p5);
// p2.GetResult<int>()
// p4.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0xa3b8d31c13cb4239(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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