RedM Natives

_0xD1555FBC96C88444

Hash0xD1555FBC96C88444
Runtime nameN_0xd1555fbc96c88444
NamespaceNETSHOPPING
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xD1555FBC96C88444(Hash p0, int p1, int p2, Any p3, int p4);

Parameters

NameTypeDescription
p0Hash—
p1int—
p2int—
p3Any—
p4int—

Returns BOOL

Usage

Lua
local retval = N_0xd1555fbc96c88444(p0, p1, p2, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD1555FBC96C88444, p0, p1, p2, p3, p4, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd1555fbc96c88444(p0, p1, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xD1555FBC96C88444', p0, p1, p2, p3, p4, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD1555FBC96C88444, p0, p1, p2, p3, p4);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xd1555fbc96c88444 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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