RedM Natives

_0x02C4C6C2900D84DF

Only used in SP R* Script dominoes_sp: p1 = 0

Hash0x02C4C6C2900D84DF
Runtime nameN_0x02c4c6c2900d84df
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x02C4C6C2900D84DF(Player player, Any p1);

Parameters

NameTypeDescription
playerPlayer—
p1Any—

Returns void

Description

Only used in SP R* Script dominoes_sp: p1 = 0

Usage

Lua
N_0x02c4c6c2900d84df(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x02C4C6C2900D84DF, player, p1)
JavaScript and C#
JavaScript
N_0x02c4c6c2900d84df(player, p1);

// by hash
Citizen.invokeNative('0x02C4C6C2900D84DF', player, p1);
C#
Function.Call((Hash)0x02C4C6C2900D84DF, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0x02c4c6c2900d84df (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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