RedM Natives

_0x062842D61D0D53FD

Hash0x062842D61D0D53FD
Runtime nameN_0x062842d61d0d53fd
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0x062842D61D0D53FD();

Returns BOOL

Description

Note: this native was added in build 1311.23

Usage

Lua
local retval = N_0x062842d61d0d53fd()

-- always works, by hash
local retval = Citizen.InvokeNative(0x062842D61D0D53FD, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x062842d61d0d53fd();

// by hash
const retval = Citizen.invokeNative('0x062842D61D0D53FD', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x062842D61D0D53FD);
  • This native has no known name, so the runtime exposes it only as N_0x062842d61d0d53fd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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