RedM Natives

_0x0E54D4DA6018FF8E

Hash0x0E54D4DA6018FF8E
Runtime nameN_0x0e54d4da6018ff8e
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x0E54D4DA6018FF8E();

Returns BOOL

Usage

Lua
local retval = N_0x0e54d4da6018ff8e()

-- always works, by hash
local retval = Citizen.InvokeNative(0x0E54D4DA6018FF8E, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x0e54d4da6018ff8e();

// by hash
const retval = Citizen.invokeNative('0x0E54D4DA6018FF8E', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0E54D4DA6018FF8E);
  • This native has no known name, so the runtime exposes it only as N_0x0e54d4da6018ff8e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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