RedM Natives

_0x13F592FC3BF0EA84

Hash0x13F592FC3BF0EA84
Runtime nameN_0x13f592fc3bf0ea84
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x13F592FC3BF0EA84(Volume volume, BOOL p1, float originalWeight, Any p3, Any p4);

Parameters

NameTypeDescription
volumeVolume—
p1BOOL—
originalWeightfloat—
p3Any—
p4Any—

Returns void

Usage

Lua
N_0x13f592fc3bf0ea84(volume, p1, originalWeight, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x13F592FC3BF0EA84, volume, p1, originalWeight, p3, p4)
JavaScript and C#
JavaScript
N_0x13f592fc3bf0ea84(volume, p1, originalWeight, p3, p4);

// by hash
Citizen.invokeNative('0x13F592FC3BF0EA84', volume, p1, originalWeight + 0.0000001, p3, p4);
C#
Function.Call((Hash)0x13F592FC3BF0EA84, volume, p1, originalWeight, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x13f592fc3bf0ea84 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.