RedM Natives

_0x19447FCAE97704DC

Hash0x19447FCAE97704DC
Runtime nameN_0x19447fcae97704dc
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0x19447FCAE97704DC(Hash ctx, int ec, BOOL ex, BOOL ro);

Parameters

NameTypeDescription
ctxHash—
ecint—
exBOOL—
roBOOL—

Returns void

Description

Note: this native was added in build 1311.23

Usage

Lua
N_0x19447fcae97704dc(ctx, ec, ex, ro)

-- always works, by hash
Citizen.InvokeNative(0x19447FCAE97704DC, ctx, ec, ex, ro)
JavaScript and C#
JavaScript
N_0x19447fcae97704dc(ctx, ec, ex, ro);

// by hash
Citizen.invokeNative('0x19447FCAE97704DC', ctx, ec, ex, ro);
C#
Function.Call((Hash)0x19447FCAE97704DC, ctx, ec, ex, ro);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x19447fcae97704dc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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