RedM Natives

_0x3E4A16BC669E71B3

Hash0x3E4A16BC669E71B3
Runtime nameN_0x3e4a16bc669e71b3
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x3E4A16BC669E71B3();

Returns BOOL

Usage

Lua
local retval = N_0x3e4a16bc669e71b3()

-- always works, by hash
local retval = Citizen.InvokeNative(0x3E4A16BC669E71B3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3e4a16bc669e71b3();

// by hash
const retval = Citizen.invokeNative('0x3E4A16BC669E71B3', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3E4A16BC669E71B3);
  • This native has no known name, so the runtime exposes it only as N_0x3e4a16bc669e71b3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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