RedM Natives

_0x422F9D6D6C7BC290

Hash0x422F9D6D6C7BC290
Runtime nameN_0x422f9d6d6c7bc290
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1355

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0x422F9D6D6C7BC290(int p0);

Parameters

NameTypeDescription
p0int—

Returns void

Description

Note: this native was added in build 1355.30

Usage

Lua
N_0x422f9d6d6c7bc290(p0)

-- always works, by hash
Citizen.InvokeNative(0x422F9D6D6C7BC290, p0)
JavaScript and C#
JavaScript
N_0x422f9d6d6c7bc290(p0);

// by hash
Citizen.invokeNative('0x422F9D6D6C7BC290', p0);
C#
Function.Call((Hash)0x422F9D6D6C7BC290, p0);
  • This native has no known name, so the runtime exposes it only as N_0x422f9d6d6c7bc290 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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