RedM Natives

_0x51951DE06C0D1C40

Hash0x51951DE06C0D1C40
Runtime nameN_0x51951de06c0d1c40
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x51951DE06C0D1C40(Player player, int type);

Parameters

NameTypeDescription
playerPlayer—
typeint—

Returns void

Usage

Lua
N_0x51951de06c0d1c40(player, type)

-- always works, by hash
Citizen.InvokeNative(0x51951DE06C0D1C40, player, type)
JavaScript and C#
JavaScript
N_0x51951de06c0d1c40(player, type);

// by hash
Citizen.invokeNative('0x51951DE06C0D1C40', player, type);
C#
Function.Call((Hash)0x51951DE06C0D1C40, player, type);
  • This native has no known name, so the runtime exposes it only as N_0x51951de06c0d1c40 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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