RedM Natives

_0x5D3C528B7A7DF836

_NETWORK_SPAWN_CONFIG_*

Hash0x5D3C528B7A7DF836
Runtime nameN_0x5d3c528b7a7df836
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x5D3C528B7A7DF836(Hash nsctf);

Parameters

NameTypeDescription
nsctfHash—

Returns void

Description

_NETWORK_SPAWN_CONFIG_*

Usage

Lua
N_0x5d3c528b7a7df836(nsctf)

-- always works, by hash
Citizen.InvokeNative(0x5D3C528B7A7DF836, nsctf)
JavaScript and C#
JavaScript
N_0x5d3c528b7a7df836(nsctf);

// by hash
Citizen.invokeNative('0x5D3C528B7A7DF836', nsctf);
C#
Function.Call((Hash)0x5D3C528B7A7DF836, nsctf);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x5d3c528b7a7df836 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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