RedM Natives

_0x5F328FC909F0E0FF

Hash0x5F328FC909F0E0FF
Runtime nameN_0x5f328fc909f0e0ff
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0x5F328FC909F0E0FF(int p0, int p1, int p2, int p3);

Parameters

NameTypeDescription
p0int—
p1int—
p2int—
p3int—

Returns BOOL

Description

Note: this native was added in build 1311.23

Usage

Lua
local retval = N_0x5f328fc909f0e0ff(p0, p1, p2, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5F328FC909F0E0FF, p0, p1, p2, p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x5f328fc909f0e0ff(p0, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0x5F328FC909F0E0FF', p0, p1, p2, p3, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x5F328FC909F0E0FF, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0x5f328fc909f0e0ff (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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