RedM Natives

_0x691E4DE5309EAEFC

Hash0x691E4DE5309EAEFC
Runtime nameN_0x691e4de5309eaefc
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x691E4DE5309EAEFC(Any p0, Any* p1);

Parameters

NameTypeDescription
p0Any—
p1Any*—

Returns void

Usage

Lua
local p1 = N_0x691e4de5309eaefc(p0, p1)

-- always works, by hash
local p1 = Citizen.InvokeNative(0x691E4DE5309EAEFC, p0, Citizen.PointerValueIntInitialized(p1))
JavaScript and C#
JavaScript
const p1 = N_0x691e4de5309eaefc(p0, p1);

// by hash
const p1 = Citizen.invokeNative('0x691E4DE5309EAEFC', p0, Citizen.pointerValueIntInitialized(p1));
C#
var p1 = new OutputArgument();
Function.Call((Hash)0x691E4DE5309EAEFC, p0, p1);
// p1.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x691e4de5309eaefc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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