_0x75FC34A2BA345BD1
Hash
0x75FC34A2BA345BD1Runtime name
N_0x75fc34a2ba345bd1NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
BOOL _0x75FC34A2BA345BD1(Entity entity, Player player, Any* p2);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
player | Player | — |
p2 | Any* | — |
Returns BOOL
Usage
local retval, p2 = N_0x75fc34a2ba345bd1(entity, player, p2)
-- always works, by hash
local retval, p2 = Citizen.InvokeNative(0x75FC34A2BA345BD1, entity, player, Citizen.PointerValueIntInitialized(p2), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p2] = N_0x75fc34a2ba345bd1(entity, player, p2);
// by hash
const [retval, p2] = Citizen.invokeNative('0x75FC34A2BA345BD1', entity, player, Citizen.pointerValueIntInitialized(p2), Citizen.returnResultAnyway());var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x75FC34A2BA345BD1, entity, player, p2);
// p2.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0x75fc34a2ba345bd1(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.