RedM Natives

_0xB131E686BD97B3F8

Hash0xB131E686BD97B3F8
Runtime nameN_0xb131e686bd97b3f8
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB131E686BD97B3F8();

Returns void

Usage

Lua
N_0xb131e686bd97b3f8()

-- always works, by hash
Citizen.InvokeNative(0xB131E686BD97B3F8)
JavaScript and C#
JavaScript
N_0xb131e686bd97b3f8();

// by hash
Citizen.invokeNative('0xB131E686BD97B3F8');
C#
Function.Call((Hash)0xB131E686BD97B3F8);
  • This native has no known name, so the runtime exposes it only as N_0xb131e686bd97b3f8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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