RedM Natives

_0xBB1EC8C2EEF33BAA

Hash0xBB1EC8C2EEF33BAA
Runtime nameN_0xbb1ec8c2eef33baa
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xBB1EC8C2EEF33BAA(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Usage

Lua
N_0xbb1ec8c2eef33baa(entity)

-- always works, by hash
Citizen.InvokeNative(0xBB1EC8C2EEF33BAA, entity)
JavaScript and C#
JavaScript
N_0xbb1ec8c2eef33baa(entity);

// by hash
Citizen.invokeNative('0xBB1EC8C2EEF33BAA', entity);
C#
Function.Call((Hash)0xBB1EC8C2EEF33BAA, entity);
  • This native has no known name, so the runtime exposes it only as N_0xbb1ec8c2eef33baa (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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