RedM Natives

IS_NETWORK_ID_OWNED_BY_PARTICIPANT

Hash0xA1607996431332DF
Runtime nameIsNetworkIdOwnedByParticipant
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA1607996431332DF

Signature

BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT(int netId);

Parameters

NameTypeDescription
netIdint—

Returns BOOL

Usage

Lua
local retval = IsNetworkIdOwnedByParticipant(netId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA1607996431332DF, netId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsNetworkIdOwnedByParticipant(netId);

// by hash
const retval = Citizen.invokeNative('0xA1607996431332DF', netId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA1607996431332DF, netId);

Sources

alloc8or RDR3 NativeDB

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