RedM Natives

IS_OBJECT_REASSIGNMENT_IN_PROGRESS

Hash0x8FE9EB11EC9CC23A
Runtime nameIsObjectReassignmentInProgress
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL IS_OBJECT_REASSIGNMENT_IN_PROGRESS();

Returns BOOL

Description

Note: this native was added in build 1311.16

Usage

Lua
local retval = IsObjectReassignmentInProgress()

-- always works, by hash
local retval = Citizen.InvokeNative(0x8FE9EB11EC9CC23A, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsObjectReassignmentInProgress();

// by hash
const retval = Citizen.invokeNative('0x8FE9EB11EC9CC23A', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8FE9EB11EC9CC23A);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.