IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE
Hash
0xD82CF8E64C8729D8Runtime name
IsSphereVisibleToAnotherMachineNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xD82CF8E64C8729D8Signature
BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(Any p0, Any p1, Any p2, Any p3, Any p4);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
p2 | Any | — |
p3 | Any | — |
p4 | Any | — |
Returns BOOL
Usage
local retval = IsSphereVisibleToAnotherMachine(p0, p1, p2, p3, p4)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD82CF8E64C8729D8, p0, p1, p2, p3, p4, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsSphereVisibleToAnotherMachine(p0, p1, p2, p3, p4);
// by hash
const retval = Citizen.invokeNative('0xD82CF8E64C8729D8', p0, p1, p2, p3, p4, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD82CF8E64C8729D8, p0, p1, p2, p3, p4);Sources
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