RedM Natives

IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE

Hash0xD82CF8E64C8729D8
Runtime nameIsSphereVisibleToAnotherMachine
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD82CF8E64C8729D8

Signature

BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns BOOL

Usage

Lua
local retval = IsSphereVisibleToAnotherMachine(p0, p1, p2, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD82CF8E64C8729D8, p0, p1, p2, p3, p4, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsSphereVisibleToAnotherMachine(p0, p1, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xD82CF8E64C8729D8', p0, p1, p2, p3, p4, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD82CF8E64C8729D8, p0, p1, p2, p3, p4);

Sources

alloc8or RDR3 NativeDB

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