RedM Natives

IS_SPHERE_VISIBLE_TO_PLAYER

Hash0xDC3A310219E5DA62
Runtime nameIsSphereVisibleToPlayer
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDC3A310219E5DA62

Signature

BOOL IS_SPHERE_VISIBLE_TO_PLAYER(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—

Returns BOOL

Usage

Lua
local retval = IsSphereVisibleToPlayer(p0, p1, p2, p3, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDC3A310219E5DA62, p0, p1, p2, p3, p4, p5, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsSphereVisibleToPlayer(p0, p1, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0xDC3A310219E5DA62', p0, p1, p2, p3, p4, p5, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDC3A310219E5DA62, p0, p1, p2, p3, p4, p5);

Sources

alloc8or RDR3 NativeDB

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