IS_SPHERE_VISIBLE_TO_PLAYER
Hash
0xDC3A310219E5DA62Runtime name
IsSphereVisibleToPlayerNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xDC3A310219E5DA62Signature
BOOL IS_SPHERE_VISIBLE_TO_PLAYER(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
p2 | Any | — |
p3 | Any | — |
p4 | Any | — |
p5 | Any | — |
Returns BOOL
Usage
local retval = IsSphereVisibleToPlayer(p0, p1, p2, p3, p4, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0xDC3A310219E5DA62, p0, p1, p2, p3, p4, p5, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsSphereVisibleToPlayer(p0, p1, p2, p3, p4, p5);
// by hash
const retval = Citizen.invokeNative('0xDC3A310219E5DA62', p0, p1, p2, p3, p4, p5, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xDC3A310219E5DA62, p0, p1, p2, p3, p4, p5);Sources
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