NETWORK_ACCESS_TUNABLE_INT
Hash
0x8BE1146DFD5D4468Runtime name
NetworkAccessTunableIntNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x8BE1146DFD5D4468Signature
BOOL NETWORK_ACCESS_TUNABLE_INT(Hash tunableContext, Hash tunableName, int* value);Parameters
| Name | Type | Description |
|---|---|---|
tunableContext | Hash | — |
tunableName | Hash | — |
value | int* | — |
Returns BOOL
Usage
local retval, value = NetworkAccessTunableInt(tunableContext, tunableName, value)
-- always works, by hash
local retval, value = Citizen.InvokeNative(0x8BE1146DFD5D4468, tunableContext, tunableName, Citizen.PointerValueIntInitialized(value), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, value] = NetworkAccessTunableInt(tunableContext, tunableName, value);
// by hash
const [retval, value] = Citizen.invokeNative('0x8BE1146DFD5D4468', tunableContext, tunableName, Citizen.pointerValueIntInitialized(value), Citizen.returnResultAnyway());var value = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x8BE1146DFD5D4468, tunableContext, tunableName, value);
// value.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Sources
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