RedM Natives

NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES

Hash0xF3354D6CA46F419D
Runtime nameNetworkAllowEntityFadingForInstances
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

void NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES(Entity entity, BOOL toggle);

Parameters

NameTypeDescription
entityEntity—
toggleBOOL—

Returns void

Usage

Lua
NetworkAllowEntityFadingForInstances(entity, toggle)

-- always works, by hash
Citizen.InvokeNative(0xF3354D6CA46F419D, entity, toggle)
JavaScript and C#
JavaScript
NetworkAllowEntityFadingForInstances(entity, toggle);

// by hash
Citizen.invokeNative('0xF3354D6CA46F419D', entity, toggle);
C#
Function.Call((Hash)0xF3354D6CA46F419D, entity, toggle);

Sources

alloc8or RDR3 NativeDB

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