RedM Natives

NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION

Old name: _NETWORK_ALLOW_LOCAL_ENTITY_ATTACHMENT

Hash0x267C78C60E806B9A
Runtime nameNetworkAllowRemoteAttachmentModification
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x267C78C60E806B9A

Signature

void NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(Entity entity, BOOL toggle);

Parameters

NameTypeDescription
entityEntity—
toggleBOOL—

Returns void

Description

Old name: _NETWORK_ALLOW_LOCAL_ENTITY_ATTACHMENT

Usage

Lua
NetworkAllowRemoteAttachmentModification(entity, toggle)

-- always works, by hash
Citizen.InvokeNative(0x267C78C60E806B9A, entity, toggle)
JavaScript and C#
JavaScript
NetworkAllowRemoteAttachmentModification(entity, toggle);

// by hash
Citizen.invokeNative('0x267C78C60E806B9A', entity, toggle);
C#
Function.Call((Hash)0x267C78C60E806B9A, entity, toggle);

Sources

alloc8or RDR3 NativeDB

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