RedM Natives

NETWORK_ARE_HANDLES_THE_SAME

Hash0x57DBA049E110F217
Runtime nameNetworkAreHandlesTheSame
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x57DBA049E110F217

Signature

BOOL NETWORK_ARE_HANDLES_THE_SAME(Any* gamerHandle1, Any* gamerHandle2);

Parameters

NameTypeDescription
gamerHandle1Any*—
gamerHandle2Any*—

Returns BOOL

Usage

Lua
local retval, gamerHandle1, gamerHandle2 = NetworkAreHandlesTheSame()

-- always works, by hash
local retval, gamerHandle1, gamerHandle2 = Citizen.InvokeNative(0x57DBA049E110F217, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, gamerHandle1, gamerHandle2] = NetworkAreHandlesTheSame();

// by hash
const [retval, gamerHandle1, gamerHandle2] = Citizen.invokeNative('0x57DBA049E110F217', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var gamerHandle1 = new OutputArgument();
var gamerHandle2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x57DBA049E110F217, gamerHandle1, gamerHandle2);
// gamerHandle1.GetResult<int>()
// gamerHandle2.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

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